Showing posts with label computer games. Show all posts
Showing posts with label computer games. Show all posts

Friday, August 24, 2007

Crime + Horror = Computer Game?

It's not often that a computer game crosses over into blog-worthy material, but The Darkness goes against that by being a cross between crime and horror, a genre combination that's a semi-obsession of mine. Mostly because I'm trying to write a novel that does just that, but also because I think the two genres are a natural mix.

And it's a not-so-sneaky way for me to plug my article running in issue 19 of Crimespree Magazine, titled 'Crime+Horror=Thriller'.

From Wikipedia:

In modern day New York City, Jackie Estacado is a young Mafia hitman just turning 21, and finds himself the victim of an assassination attempt orchestrated by the don, his "Uncle" Paulie. Surviving the explosion meant to kill him as he crashes through a window, Jackie begins planning his revenge. A voice in his head manifests, calling itself "The Darkness", and demonstrates the power it has over Jackie by controlling his body and enabling him to use supernatural appendages and powers to violently eliminate all of the hitmen sent to make sure that he was dead.



In terms of both genres, you can see that the premise is filled to the brim with stereotypes. Mafia hitmen and demonic supernatural powers all exist within one young man that just happens to wear a long black leather coat and has long black flowing hair. On the surface, it seems fairly straightforward, but the presentation of the whole makes the game hang together beautifully.

The voice of the demonic presence known as 'The Darkness' is none other than Mike Patton of Faith No More, Mister Bungle and probably too many other side projects for me to name. Patton has possibly the most demented control over his vocal chords in the world, save for the Satanic bluesman himself, Tom Waits. Patton's voice isn't the only one that's top notch. The main character, Jackie, strikes just the right note of tough and cool, New York, 'I don't give a fuck' style ever heard in a computer game.

And I must give points for a great start to the dialogue: "I remember the night of my 21st birthday. That was the first time I died." Another happy line comes in the form: "Is there a way out of this fucking cemetery?"

Graphics are suitably moody and (dare I say it?) dark, with the demonic tentacles that represent Jackie's supernatural powers slithering menacingly all over the screen, making you feel as if they are growing out of your own shoulders as you walk around the neighbourhood laying waste to all the mafia types that get in your way.



I'm only part of the way into the game, but I'm told that the story hangs together well, which is a difficult thing to do in a computer game. You want to give the player a feeling of freedom, but not too much. The Darkness does well here because the player is forced to feel what the main character is going through by using a solid and immersive first person perspective.

The story is fleshed out with a third person voice over where we see Jackie gesticulate in time to his speech over a more than decent soundtrack. And something I haven't seen done in a computer game before: they put the effort in to make you care for the characters before they're killed.

Okay, I'll admit I'm a gamer. Not obsessively so, but a definite regular. What pulls this game above the rest is the attention the makers have put into creating an actual story. I'm tempted to say it's one of the finest examples of interactive fiction I've ever come across.

Gamers, go buy it. Readers and writers, see if you can look into it, as long as you don't mind a game that allows the player to devour still-beating hearts from victims.

There, I finally blogged again. Phew.

Sunday, April 02, 2006

Please Forgive Me

Blogging hasn't been on my mind over the last week. Lots of exciting personal stuff going on. Some of which includes regressing into the me that was me from fifteen years ago. Thanks to the wonders of interest-free purchasing plans, I am now the proud owner of an uber-geeky toy known as the Xbox 360.

How does this fit in with crime writing?

Funny you ask, because I downloaded a demo of a game called CONDEMNED: CRIMINAL ORIGINS. In it you play the role of an FBI agent that--apart from having the job of beating up everyone into a bloody pulp--is in the possession of 'forensic investigation tools'. One of them is a UV light, and the other is some kind of 'laser' device. Your agent gets to use these tools on gruesome crime scenes where people have been murdered over a game of chess. You run the 'tool' over 'evidence' and that gets 'sent back' to 'headquarters'.

Or something like that. Anyway, it's got something to do with crime.

But the real reason I haven't been blogging is because of this:



I'm hooked. THE ELDER SCROLLS IV: OBLIVION is one of the most amazing computer games ever made. It's as geeky as you can get: a single player RPG (Role Playing Game). Yes, lots of lonely nights of sweaty hands and blurry vision, with not a single second of social interaction.

So I'm lost in this world. I'm coming home after work and playing it, resting, then playing again.

Hopefully I'll come back soon. And blog about that exciting personal stuff that's going on.

Until then, Mary, please forgive me. All is not lost.

Monday, December 12, 2005

Computer Game Heaven: Darwinia

When I was a wee-wee laddie, I was even younger than when I wanted to be a musician. My plan at that stage of my life was to be a computer games programmer. I even had some limited success with a near-finished puzzle game. Limited in that it never got published, but I did get interest from a major company at the time.

That was about ten years ago.

Fast forward to ten hours ago when I just finished playing one of the most amazing computer games I've had the chance to hurl my mouse at. It's called Darwinia.



It's a strange combination of strategy, action, and psychedelia. The story that drives it works in tandem with the musical soundtrack to create an experience that is unlike any other game I've come across before. The sounds are also excellent, and in the credits it says that the voices of the Darwinians (the little green men) are done by Maddie The Cat.



I won't even try to describe it in any more detail. If you're into this kind of thing, you'll check out the site and probably buy it. The game is that good.

See ... sniff ... I'm gettin all emotional now, rememberin the times when I was a lad. Scuse me, I have to go find some tissues.